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CAMP DETAILS
By the end of this camp week, students would have built a very bright flashlight that generates electricity manually, no batteries required! Best of all, students take their creations home.
Students will spend most of their time on the main camp project, but will also participate in fun and scientific activities both Indoors and Outdoors. Some examples of Indoor activities are Design Challenge and Logic Game. Examples of Outdoor activities are Drone flying and Rocket launch. This combination creates both an academic approach to accomplish the project, and will develop their soft skills such as group participation, problem solving, leadership and planning.
At the end of the camp week, students will either take home the project they built or the code/game they created over the camp period. They are given optional tasks to better enhance their project at home after camp completion. Most students who complete a camp week have a good understanding of the STEM concepts and have found an interest in a subject.
Date TBD
Thornhill, ON
Unit 6, 248 Steeles Ave W Time TBD
Cost TBD
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Build a Flashlight producing Electricity
Students will spend the week designing, 3D printing and assembling their own hand-crank flashlight. 🙌🏻
This program, HAND CRANK FLASHLIGHT - (9 to 11 years), is offered by Exceed Robotics.
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