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Trusted by Families since 1998.
Who are you as an organization?
Offering K-12 virtual and in-person education, Digital Media Academy Vancouver imparts ongoing Foundational, STEAM camps and courses. Explore Computer Science, Engineering, Music & Media, Game Development, Digital Arts and Business. Courses are designed with focus on project-based learning and 21st-century skills: creativity, collaboration, critical thinking, and communication.
What do you do differently or uniquely well?
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Who are your staff and counsellors?
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What do families need to know about registration?
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Choose the right programs and sessions for your child; Digital Media Academy Vancouver currently has 5 programs available; 85 TBD.
Filter activities :
Virtual Program
Coed Ages: 13 - 18 Animation
$998
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Virtual Program
Coed Ages: 13 - 18 Visual Arts (multi)
$450
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Virtual Program
Coed Ages: 13 - 18 AI (Artificial Intelligence)
$450
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Virtual Program
Coed Ages: 13 - 18 AI (Artificial Intelligence)
$998
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Virtual Program
Coed Ages: 13 - 18 Video Game Development
$998
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Day Camp
Coed Ages: 9 - 12 Programming (multi)
$1,498
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Day Camp
Coed Ages: 9 - 12 Minecraft
$1,498
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Day Camp
Coed Ages: 12 - 18 AI (Artificial Intelligence)
$1,598
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Day Camp
Coed Ages: 12 - 18 Entrepreneurship
$1,598
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Day Camp
Coed Ages: 9 - 12 Animation
$1,498
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Day Camp
Coed Ages: 12 - 18 AI (Artificial Intelligence)
$1,598
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Day Camp
Coed Ages: 9 - 12 Video Game Design
$1,498
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Day Camp
Coed Ages: 12 - 18 Animation
$1,598
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Day Camp
Coed Ages: 12 - 18 Photography
$1,598
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Day Camp
Coed Ages: 12 - 18 Video Game Design
$1,598
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Day Camp
Coed Ages: 12 - 18 Animation
$1,598
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Class/league/program
Coed Ages: 6 - 10 Animation, STEAM
$1,120
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Class/league/program
Coed Ages: 9 - 18 Animation, STEAM
$1,280
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Class/league/program
Coed Ages: 6 - 10 Computer (multi), STEAM
$1,120
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Class/league/program
Coed Ages: 9 - 18 AI (Artificial Intelligence), STEAM
$1,280
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Class/league/program
Coed Ages: 6 - 10 Visual Arts (multi), STEAM
$1,120
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Class/league/program
Coed Ages: 9 - 18 Visual Arts (multi), STEAM
$1,280
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Class/league/program
Coed Ages: 6 - 10 Gaming, STEAM
$1,120
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Class/league/program
Coed Ages: 9 - 18 Video Game Development, STEAM
$1,280
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Class/league/program
Coed Ages: 9 - 18 Robotics, STEAM
$1,280
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Class/league/program
Coed Ages: 6 - 10 Robotics, STEAM
$1,120
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Day Camp
Coed Ages: 13 - 18 Programming (multi)
$1,978
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Day Camp
Coed Ages: 13 - 18 Programming (multi)
$1,478
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Day Camp
Coed Ages: 13 - 18 Animation
$1,478
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Day Camp
Coed Ages: 9 - 18 Video Game Development
$1,978
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Day Camp
Coed Ages: 9 - 12 Video Game Design
$1,478
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Day Camp
Coed Ages: 13 - 18 Music (multi)
$1,478
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Day Camp
Coed Ages: 9 - 12 Animation
$1,978
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Day Camp
Coed Ages: 13 - 18 Filmmaking
$1,978
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Day Camp
Coed Ages: 9 - 12 Programming (multi)
$1,478
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Day Camp
Coed Ages: 13 - 18 Animation
$1,978
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Day Camp
Coed Ages: 13 - 18 Programming (multi)
$1,978
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Day Camp
Coed Ages: 13 - 18 Video Game Development
$1,978
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Day Camp
Coed Ages: 13 - 18 Photography
$1,978
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Day Camp
Coed Ages: 9 - 12 Video Game Development
$1,978
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Day Camp
Coed Ages: 13 - 18 Programming (multi)
$1,978
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Day Camp
Coed Ages: 13 - 18 Programming (multi)
$1,978
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Day Camp
Coed Ages: 13 - 18 Robotics
$1,978
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Day Camp
Coed Ages: 13 - 18 Technology
$1,978
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Day Camp
Coed Ages: 13 - 18 Video Game Development
$1,978
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Day Camp
Coed Ages: 13 - 18 Visual Arts (multi)
$1,478
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Day Camp
Coed Ages: 13 - 18 Entrepreneurship
$1,978
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Day Camp
Coed Ages: 9 - 18 Cartooning, AI (Artificial Intelligence)
$1,260
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Class/league/program
Coed Ages: 13 - 18 AI (Artificial Intelligence), Technology
$6,900
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Virtual Program
Coed Ages: 13 - 18 Music (multi)
$563
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Virtual Program
Coed Ages: 9 - 12 Visual Arts (multi)
$563
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Virtual Program
Coed Ages: 12 - 18 Visual Arts (multi)
$563
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Virtual Program
Coed Ages: 13 - 18 Visual Arts (multi)
$563
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Virtual Program
Coed Ages: 13 - 18 Photography
$563
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Virtual Program
Coed Ages: 13 - 18 Entrepreneurship
$563
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Virtual Program
Coed Ages: 13 - 18 Entrepreneurship
$563
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Virtual Program
Coed Ages: 13 - 18 Video Game Design
$563
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Virtual Program
Coed Ages: 13 - 18 Video Game Design
$563
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Virtual Program
Coed Ages: 13 - 18 Video Game Development
$563
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Virtual Program
Coed Ages: 13 - 18 Video Game Development
$563
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Virtual Program
Coed Ages: 13 - 18 Video Game Development
$563
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Virtual Program
Coed Ages: 9 - 12 Video Game Development
$563
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Virtual Program
Coed Ages: 13 - 18 Visual Arts (multi)
$563
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Virtual Program
Coed Ages: 9 - 12 Video Game Development
$563
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Virtual Program
Coed Ages: 13 - 18 Music (multi)
$563
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Virtual Program
Coed Ages: 13 - 18 Music (multi)
$563
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Virtual Program
Coed Ages: 13 - 18 Music (multi)
$563
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Learn today’s digital media skills and get a leg up on your future. Offering programs for all ages of kids, Digital Media Academy Vancouver focuses on project-based learning that engages kids and improves their skills. Their program is recognized by top schools and their instructors come from the same. Kids learn through doing with programs as simple and fun as Roblox or Minecraft, or as challenging as Autodesk. Parents often enroll their kids here to help them get their dream career as an animator or music producer. Sometimes they find they like something else just a little bit more and switch gears. Either way, the kids at Digital Media Academy are learning valuable life skills that they can use in their future like entrepreneurship, leadership, and independence. Kids come out of the program with a breadth of knowledge and something to show on their resumes.
Christopher Morgan (Alum) — I will enroll my kids there over and over again
"Very well taught program for kids. I was very impressed with the approach of the teacher getting in-depth with each student on a different pace. Overall, I will enroll my kids there over and over again"
Linda Gagnon (Parent) — Great YouTube Class
My daughter has been randomly doing YouTube videos and enjoys watching other YouTube videos, I thought this would be a good way for her to get help putting her content out in a better way to attract subscribers. I was glad... Read More
Darry Wilson (Parent) — Fabulous opportunity
"My son thoroughly enjoyed his program of study and the opportunity to work with students around the world. I feel confident that the real-world extracurricular opportunities and 21st-century opportunities provided by DMA ... Read More
Todd Martin (Camper) — Excellent camp
"The camp was very fun and the teacher was excellent!! He was willing to support his student’s needs one by one, even after class time. Projects were well prepared and steps easily accessible. The instructor was very pat... Read More
Keith MacDonald (Camper) — My first long code
"I've taken a 1-week course from a scholarship offered to me on Programming & Web Development. The teacher tried his best to make this course as much interactable and enjoyable as possible, I learned a new coding language ... Read More
Jack Liu, Mr
PHD (Cand.) Comp. Lit - MA Comparative Lit. - BA Chinese Lang. and Lit.
I have a true passion for Children Education and development. Together with my wife, we co-founded Halfmoon Education with the shared principles of caring for your kid's learning needs. We work together to cultivate the young minds of the adults of tomorrow, specializing in Consulting and planning, as well as Mentorship and guidance for students. Committed to help children reach their goals and exceed their potential, and with the help of our experienced instructors and dedicated staff, we deliver excellent quality of education for after school courses or specific-tailored learning programs.
June 20, 2021
HOW TO IMPLEMENT STEAM CURRICULUM THAT MAKES AN IMPACT
More than 75 percent of all jobs will require some expertise in STEAM (Science, Technology, Engineering Arts Math) within the next decade.... Read More
https://www.ednewsdaily.com/how-to-implement-steam-curriculum-that-makes-an-impact/
More than 75 percent of all jobs will require some expertise in STEAM (Science, Technology, Engineering Arts Math) within the next decade. But there’s a problem. Only 10 percent of US teachers feel confident in teaching high-level technology skills.
We design and distribute STEAM curriculum that is used at tech camps from coast to coast. If you want your technical curriculum to provide value, here are some lessons we’ve learned.
In fact, using computers, tablets or phones can be very distracting for the students, actually reducing their creativity. That’s the opposite of what you want. Generally, screen time is a bad thing. Instead what you want to do is…
Early adoption of computational-thinking sets students up for future success in all types of Computer Science activities. Further, it helps students to develop a step-by-step or process-oriented mindset, which supports learning across all areas of the curriculum, such as mathematical processes, cause and effect logic, etc.
Let’s say you’re teaching very young students in kindergarten. With no computers involved, you can get them to do direction mazes (for kindergarten kids) getting a bunny to get to a carrot through a maze with arrows and numbers. The bunny needs to go 3 steps to the left, one forward, 2 to the right — and that introduces a concept from coding of breaking things down into multiple steps.
Pretty much all youth love cartoons — so imagine doing an animation lesson that allows them to stretch their creativity. Again, this isn’t about putting students in front of computers. It’s about breaking tasks down into micro-steps designed around what they want to learn about.
For animation, teams of students could split up the work — one creating a claymation character, another creating a sidekick and two more working on the backdrop. They all work together to develop 20-second clips, made up of step-by-step movements. This kind of instruction emphasizes a key skill employers of STEAM roles are actually calling for — being able to follow step-by-step processes to get to a result.
For any lessons involving students actually crafting something, the student should take it with them after the course is done. First, it’s a great touchstone for remembering the lessons they learned. Second, you don’t have to worry about storing physical equipment or data that needs regular upgrading or replacement.
Teachers need to be innovative — and you can encourage that with the curriculum you create. How can you use the lesson to let the students try new things, make mistakes, occasionally even fail — building and testing their resilience? You’re not just there to pass on knowledge, but to help the students work through their problems.
Ask yourself these questions: “What does it look like to create a ‘memorable moment’ for my students?” and “Is this learning relevant and interesting to my students?” and “how will the learning in my course be applicable to my students immediate lives and context?” When designing curriculum, think about how students might use the lessons in different contexts or how you might help the teacher adapt the lesson for their specific students.
About the Author
Jamie Turner is the Director of Education at Digital Media Academy (DMA). He is an educator and social entrepreneur in the not-for-profit and education sectors. Digital Media Academy (DMA) offers full-day immersive seasonal Tech Camps and a Certified Schools global platform running in 70+ countries.
This article was originally published by The Learning Counsel, a research institute and news media hub focused on providing context for the shift in education to digital curriculum.
Thank you for using Camps.ca —An Our Kids platform.
Trusted by Families since 1998.
Thank you for your interest in Digital Media Academy Vancouver. They will be in touch with you shortly.
Thank you for using Camps.ca —An Our Kids platform.
Trusted by Families since 1998.
Thank you for your interest in Digital Media Academy Vancouver. They will send you information about this session:
Thank you for using Camps.ca —An Our Kids platform.
Trusted by Families since 1998.
Questions about Digital Media Academy Vancouver?